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If I Have Already Play Zodiac Age in Ps3 Should I Buy It Again

Final Fantasy XII: The Zodiac Historic period launches worldwide on PlayStation iv this July, and it's far more than than just an upscaled rerelease. Not only does this new Hard disk remaster have improvements on its own accord, merely information technology is likewise based on the "International Zodiac Job System" (IZJS) edition of the PlayStation two game, which never saw an official release outside of Japan.

That means that Western players are going to discover more than a few differences from the original PS2 version of FF12 in one case they play it on PS4. There'due south a veritable slew of changes, in fact, and nosotros're gathering them on this page and updating every bit we learn more.

If y'all need an overview of some the changes yous can expect if you're coming to The Zodiac Age equally an FF12 veteran, this is the folio for you. (We too accept a video preview if that's more your thing, and a review of the full and final version of the game.)Offset nosotros'll cover what changed in the original International Zodiac Chore System for PS2, and and so after that cover what'due south besides new in The Zodiac Age on PS4. So - here'south what'south new:

Last Fantasy XII: International Zodiac Chore System Differences & Changes

Kickoff off, hither are the changes made back in 2007 to the International Zodiac Job System version of Final Fantasy XII.

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New License Boards for character progression

This is one of the nearly notable changes to the structure of the game from a gameplay perspective. Virtually notably, instead of a atypical gigantic license lath that all characters use to gain access to abilities and equipment, in IZJS each graphic symbol must choose one of twelve license boards available.

Each of these twelve boards is based on a unlike job: Archer, Black Mage, Bushi, Foebreaker, Knight, Machnist, Monk, Red Battlemage, Shikari, Time Battlemage, Uhlan, and White Mage. Many of these should be familiar to long-time FF fans every bit classic serial classes.

Each board has unique abilities and equipment that only the character on that board tin utilize. Once a character selects a board, they are locked to it forever and unable to alter. Selecting a board is done correct most the commencement of the game.

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Directly control Invitee Characters and Espers

At points throughout the main story of FF12 you lot'll sometimes take a 4th 'guest' character will temporarily bring together the actor'south party. While the actor could always control any one of the normal six party members, IZJS adds the ability to have control of the guest if the player chooses to.

The aforementioned goes for Espers, the enormous summonable beasts that feature a lot of the archetype FF summons/eidolons/whatever your word of choice is - you lot tin can now command them directly.

Both Espers and Guest Characters tin have gambits set and invitee characters can likewise level up, and so you have total control over them equally if they were regular full characters. You can't remove or swap the equipment of invitee characters, however.

Quadruple Game Speed Turbo

Past clicking L1, the game speed tin be quadrupled (4x) in whatsoever live gameplay, be that combat or exploration. It'due south a simple i-button process, so you can toggle this on or off whatever time you like. This is obviously extremely useful for players grinding some levels, traversing a large area, gathering loot, or taking on the infamously long and difficult Yiazmat super boss. This does not touch on music or cutscenes, so things won't audio like a garbled mess when running at high speed.

Trial Way

Carve up from the main game, a Trial Mode was added to IZJS - accessible from the main menu. Trial Style consists of 100 stages where players are pitted against a group of enemies or boss creature.

Characters are loaded from a principal game save file into Trial Mode for use in combat, so you can continue returning to Trial Mode as you progress through the game with more powerful characters, getting a niggling deeper into this challenging mode each time.

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New for The Zodiac Age, you'll be able to transfer some rewards from Trial Manner back into your primary FF12 save game if yous tackle it while mid-game. The rewards you lot accept dorsum will be determined by how far yous manage to go.

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Other Changes

  • Quickenings no longer crave MP and use their ain gauge. Characters gain MPs through leveling up rather than by unlocking more Quickenings.
  • Two versions of New Game Plus: one where characters start at level 90 (Strong Fashion) and one where characters never level up (Weak Way, unlocked subsequently beating Trial Style). Zip is carried over into either of these files.
  • The 9999 damage limit is removed.
  • Some characters stats and item/equipment effects have been changed.
  • A new set of ultimate weapons for each time, known as "FINAL FANTASY" weapons. These are given names based off the Hindu calendar in the localization.
  • Sixteen new gambit options.
  • Some enemy stats are altered and there a couple new enemies.
  • Treasure chests respawn past just moving one screen away (rather than three screens away).
  • Some treasure chest contents have been slightly inverse. Some magicks originally purchased in stores must at present be institute in chests.
  • Some magicks have been recategorized. For example, Bravery is now a White Magick instead of a Green Magick.
  • Some shop listings and Hunt rewards accept been altered.
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The Zodiac Spear

This high-level weapon is and then infamous for its odd acquisition mechanics that it gets its ain section in this article. In the original Final Fantasy XII, the Zodiac Spear could only be obtained if the actor does not open up four other chests at seemingly random other places in the game. If any of these 4 various chests are opened, the player tin no longer easily go the Zodiac Spear. (Notation: It was still obtainable, just with a low 0.1% adventure.)

In the IZJS version, this odd restriction was removed completely. In fact, the Zodiac Spear is obtained in a different place entirely. Y'all can now open all chests without hesitation!

Final Fantasy XII: The Zodiac Age Differences & Changes

The Zodiac Age is the HD remaster of the International Zodiac Job System version of Final Fantasy XII. In addition to all of the changes listed above, The Zodiac Age too adds:

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Second Job for Each Character

Each character can eventually equip a secondary job in improver to the primary job. This tin be done after defeating Belias and once a grapheme unlocks the proper license node on their master task board. With twelve jobs full, six characters, and ii jobs per grapheme, now every task can exist represented in a unmarried playthrough. Job selections are still permanent.

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Map Overlay View

By clicking L3, the map of the area can be overlayed over the user interface, and then players can follow their icon aslope the map every bit they explore zones without having to open up and close the map menu repeatedly.

Double Game Speed Turbo

Y'all can at present cull to fast-forrad battles at 2x speed rather than merely 4x speed in situations where 4x might be a piffling too much. This is a toggle prepare in the bill of fare and does not affect music or cutscenes.

Other Additions

  • Improved Textures and Visuals
  • Improved sound and voice quality, including 7.1ch surround support
  • Various gameplay balance and polish changes
  • No magic spell buffering due to effect limits on PS2 hardware - all spells are bandage immediately when gear up
  • Auto-save feature which activates at every zone transition
  • Improved load times
  • A soundtrack toggle between the original OST and a remastered OST. At that place are also 8 new boosted tracks added to the game.
  • A voice language toggle to choose between Japanese and English voices at volition.
  • The Heaven Pirate's Den -  in game trophie/figurine system - has been removed, effectively replaced past PSN trophies. [Update: The Sky Pirate's Den has been added back into the game via a patch]
  • Ability to invert both the 10 and Y photographic camera axes

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Terminal Fantasy XII: The Zodiac Age PC Version Additions

From a Square Enix printing release:

  • 60FPS - Ivalice will look ameliorate than always with the game running at 60FPS
  • Compatible with 21:ix ultra-wide monitors - Up to iii Hard disk drive monitors can be used for a potential 48(16x3):ix experience
  • New Game Plus and New Game Minus - Post-game content modes are now accessible from the beginning of the game
  • Three background music options – The original, re-orchestrated and soundtrack versions are now bachelor from the get-go of the game
  • Maximized License Points and Gil - New functionality added to grant players max License Points and Gil from the configuration screen
  • Full controller back up, Steam Trading Cards and more to optimize the PC player experience

Final Fantasy XII: The Zodiac Age Switch / Xbox One Version Additions

From a Square Enix printing release:

  • License Reset Part: By talking to Clan Centurio's leader Montblanc in Rabanastre, players can reset and change their party member'south jobs, assuasive them to customize the jobs of their party as desired.
  • Additional Gambit Sets: Gambits permit players to customize their party'southward AI. Players tin can now create 3 unique sets, allowing players to switch betwixt sets for different situations, such as map exploration or boss fights.
  • Improved "New Game+": Allows users to start the game with party members at level 90 and carry over some items like weapons, magic and gils obtained during previous playthroughs
  • Specific to Xbox One X – Supports 60fps

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Source: https://www.rpgsite.net/feature/5751-final-fantasy-xii-the-zodiac-age-differences-changes-and-additions-whats-new-in-this-ivalice-remaster

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